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Extract dark souls sound files
Extract dark souls sound files






extract dark souls sound files
  1. #Extract dark souls sound files zip file
  2. #Extract dark souls sound files software

HTML Code: D:\Games\Thief\T2\SoundUpdate>copy RES\snd.crf RES\snd.bak Noise reduction and format conversion can be done though. Speech doesn't contain useful frequencies above 11 kHz so 22 kHz is enough. The EQ afterwards formed a high-cut at 15 kHz to reduce all very high unwanted frequencies and gain frequencies that were lower due to all the resampling so I had a balanced frequency image.īut honestly: I wouldn't resample the voice files. Tonal sounds were directly loaded into Magix Cleaning Lab and applied with the brilliance enhancer. Resampling twice gives a more complex overtone structure). If it was non-tonal sounds I resampled them with BeSweet (first to 31 kHz, then to 44 kHz.

extract dark souls sound files

All of this is done in Adobe Audition (1.5). Well, depending on the files I usually started by converting them to 16 bit PCM (independent of samplerate) and at the same time apply fft noise reduction noise print was an empty 8-bit Dither A noise for 8-bit sounds - on ADPCM sounds I jused standard hiss reduction. I'm willing to edit the dialog files of Thief Gold (English) and upload them somewhere.

#Extract dark souls sound files software

I'd like to ask if you could perhaps post what exact methods you used to enhance the old files (where you did not replace them by Thief3 sounds for example), like EQ settings, what noise filters / upscaled format or even the software you used so we could enhance the dialog voice files (of the various language versions) as well.

#Extract dark souls sound files zip file

If you want it to be a crf again, make the snd folder into a zip file (not rar) and rename it from. Your snd is most likely not a folder, but a snd.crf file, extract it and rename old snd.crf to anything else and place the file in the folder, overwriting the old one. I imagine in some cases (pageturn based on ffox's comment) your audio optimization lead to an increase in 's easily fixed by decreasing the volume of the sound in the file itself.Īnd decreased the volume by 15 dB in audacity That means that all those sounds should carefully be edited to maintain the same volume levels as the originals. The page-turning noise, as well as all the menu sounds/music and the book-reading music, are metasounds described in dark.cfg, which consequently means they are not associated with any schemas, and thus LGS had no ability to alter their volume in game their volume is entirely dependent on the level of the WAV file itself.








Extract dark souls sound files